Senior Game Designer · Product Owner

I design games that make players feel truly powerful.

With 9 years in AAA and live-service game development, I combine deep technical knowledge with design insight to define and implement systems that support ambitious gameplay goals.

Languages English · German
Game Engines Unreal Engine · Unity
Scripting C# · JavaScript · Blueprints

Experience

Timeline

Jan 2021 – July 2025

Lead Game Designer & Product Owner

NUKKLEAR GmbH Berlin, Germany

Dune: Awakening

July 2018 – Dec 2020

Lead Game Designer

NUKKLEAR GmbH Berlin, Germany

Comanche

Sept 2016 – Dec 2017

Game Designer

YAGER Development GmbH Berlin, Germany

Dreadnought

Oct 2013 – Sept 2017

Bachelor of Arts

University of Applied Science Berlin, Germany

Game Design

March 2012 – March 2013

Localization Tester

Activision Blizzard Ireland Ltd. Dublin, Ireland

Tony Hawk's Pro Skater HD

The Walking Dead: Survival Instinct

Moshi Monsters: Moshlings Theme Park

Oct 2007 – Sept 2011

Bachelor of Science

Viadrina European University Frankfurt (Oder), Germany

International Business Administration

Projects

Shaping experiences across AAA & live games

From vehicle systems on Arrakis to tactical combat in space, my work combines deep systems thinking with production ownership and mentoring.

Dune: Awakening

Lead Game Designer & Product Owner NUKKLEAR GmbH · 01/2021 – 07/2025

Owned the design vision and execution for all air and ground vehicles. Guided designers translating high-level direction into shippable systems, maintaining a tight feedback loop between design, tech and art.

  • Vehicle Systems
  • Locomotion
  • Combat
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Comanche

Lead Game Designer NUKKLEAR GmbH · 07/2018 – 12/2020

Defined and prioritized feature work for the team, designing systems from concept to live balance. Focused on combat feel, mission structure and long-term engagement.

  • Game Modes
  • Locomotion
  • Combat
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Dreadnought

Game Designer YAGER Development GmbH · 09/2016 – 12/2017

Designed features within a multidisciplinary strike team with a focus on live ops, progression, status effects and game modes in a large-scale spaceship combat environment.

  • Live Ops
  • Progression
  • Game Modes
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Tony Hawk's Pro Skater HD

Localization Tester ACTIVISION BLIZZARD Ireland Ltd. · 03/2012 – 03/2013

Ensured linguistic quality and functional integrity across localized versions.

  • Quality Assurance
  • Localization
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The Walking Dead: Survival Instinct

Localization Tester ACTIVISION BLIZZARD Ireland Ltd. · 03/2012 – 03/2013

Ensured linguistic quality and functional integrity across localized versions.

  • Quality Assurance
  • Localization
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Moshi Monsters: Moshlings Theme Park

Localization Tester ACTIVISION BLIZZARD Ireland Ltd. · 03/2012 – 03/2013

Ensured linguistic quality and functional integrity across localized versions.

  • Quality Assurance
  • Localization
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More Work

Personal Projects

Personal projects and student work where I explore mechanics, narrative framing and tabletop experiences.

Sally Su

Personal Project

Music Band

Music project in which I play the guitar. Collaboration, rhythm and long-form structure influence how I think about pacing and emotional arcs in media.

The Roaring Twenties

Personal Project

Board Game

A character-driven board game set in a stylized 1920s metropolis, exploring risk, reputation and social deception at the table.

The Roaring Twenties board game artwork

Dominion

Student Project

HTW Berlin · 03/2016

An isometric 4-player battle arena focused on agent-based mechanics. Players manage units by setting individual traits and assigning tasks.

Cubed

Student Project

HTW Berlin · 03/2015

A procedurally generated, stealth action game with puzzle elements, featuring a fully functional Rubik's Cube as the playable environment.

Armville

Student Project

HTW Berlin · 09/2014

A platformer featuring an unique movement mechanic where the character uses a free rotatable arm to punch and grab obstacles to maintain its velocity.

Medusa

Game Jam

Mobile Game

A turn-based puzzle survival mobile game where you play as Medusa, turning knights to stone to escape an infinite, procedurally generated castle maze.

Space Orbs

Student Project

HTW Berlin · 09/2016

A VR game that uses motion controls to throw various orbs, each with unique powers. Goal is to hit a specific target by solving puzzle-like levels.

InVert

Student Project

HTW Berlin · 09/2015

Players race a segway around the inner surface of a sphere, using the Oculus Rift for looking and the Wii Balance Board for moving around.

Odd One Out

Student Project

HTW Berlin · 06/2015

A full-body game, utilizing the Kinect to track and record player movement. Players try to disguise themselves as NPCs to avoid being identified by others.