Work Experience
NUKKLEAR, HANOVER, GERMANY
Lead Game Designer & Product Owner
07/2018 - Present
YAGER, BERLIN, GERMANY
Game Designer
09/2016 – 12/2017
ACTIVISION BLIZZARD IRELAND LTD., DUBLIN, IRELAND
Localization Tester
03/2012 – 03/2013
About Me
When I am not dancing Lindy hop or playing video games, I enjoy creating stuff and educating myself.
I have designed soundtracks for my games and have been playing the guitar in a band.
Please, feel free to browse through some of my hobby projects.
Hi There!
My name is Quy and I am passionate about creating games that engage and challenge players while also tell immersive compelling stories.
I have experience in all phases of game development, from concept to live service, and extensive knowledge and skills in working with the Unreal Engine.
I am currently leading the vehicle design team of DUNE Awakening. Before that, I had been working on Comanche and Dreadnought.
Dune Awakening
About the Game
Dune Awakening combines the grit and creativity of survival games with the social interactivity of a large, persistent multiplayer game to create a unique and ambitious Open World Survival MMO.
For more info about the game, visit:
www.duneawakening.com
Dune Awakening
Role Description (1/2)
I am the product owner and lead game designer for all air and ground vehicles.
It is my responsibility to communicate the high-level direction to the team while making sure that the product reaches its maximum potential by constantly reviewing and prioritizing tasks.
I mentor and guide a small team of designers in the process of translating high-level directions into low-level designs.
Dune Awakening
Role Description (2/2)
I lead the team in establishing robust design principles that guide the decision-making process.
Other day-to-day tasks involve:
- roadmap planning
- sprint planning
- feature reviews
- mid to low-level design
- ad hoc design
- implementation
- balancing
- bugfixing
- and more...
Comanche
About the Game
Comanche is a modern helicopter shooter set in an alternative future. Fight in the evolving singleplayer campaign or master your skills in conflicts missions.
For more info about the game, visit:
www.comachegame.com
Comanche
Role Description
As the lead game designer, I was heavily involved in the communication with the publisher and the direction of the game.
My day-to-day task involved:
- mentoring
- roadmap planning
- sprint planning
- high to low-level design
- ad hoc design
- implementation
- balancing
- bugfixing
- and more...
Dreadnought
About the Game
Dreadnought puts the player in command of massive capital ships for tactical, team-based warfare in space and across the skies of different planets. Experience points are earned with each battle and can be used to upgrade the spaceships.
For more info about the game, visit:
Dreadnought Steam Page
Dreadnought
Role Description
As a game designer and product owner representative, I was responsible for designing features while coordinating a development team of multidisciplinary professionals.
My day-to-day task involved:
- low-level design
- ad hoc design
- implementation
- balancing
- bugfixing
- and more...