Industry Expertise
Game engines: Unreal Engine, Unity
Scripting: C#, JavaScript,
UE4 Visual Blueprint Scripting
Adobe CC: Photoshop, InDesign,
Premiere, After Effects
Audio: Ableton Live
CAD: 3D Studio Max, Maya
Texturing: Substance Designer, Substance Painter
Other: Atlassian, MS Cloud Services, Tableau Software
Hobbies
When I am not dancing Lindy hop or climbing up a wall, I enjoy to create stuff and to educate myself. I believe that most knowledge can be shared and applied across a high variety of tasks. Therefore, it is useful to keep an open mindset for all kinds of different professions.
I have also designed soundtracks for my games and have been playing the guitar in a band.
Please, feel free to browse through some of my hobby projects.
Currently working on an unannounced AAA project.
Before that, I have been working on features for Comanche and Dreadnought and took them through full development cycle from high-level design to shippable quality.
I am knowledgeable in most areas of game development and am always curious about trending technologies.
Dreadnought
Dreadnought puts the player in command of massive capital ships for tactical, team-based warfare in space and across the skies of different planets.
Experience points are earned with each battle and can be used to upgrade the spaceships.
I was responsible for designing features and coordinating a multidisciplinary development team of ten members.
Cubed
“Cubed” is partly procedurally generated and was strongly inspired by the Rubik’s Cube. It is the result of an idea to combine a platformer with the problem-solving aspect of puzzle games.
The integration of a fully functional Rubik’s Cube as the playing field of the game lets the player manipulate the level within “the principles of any Rubik’s Cube”.
Space Orbs
“Space Orbs” is a virtual reality puzzler with a strong emphasis on motion controls.
Throwing objects is interesting in many ways. In its core, it is a seemingly straightforward action, but it gets hard real quick if asked to throw an object consistently.
The goal is to hit the green sphere. This game features 15 levels, 5 orb types, and many different obstacles.
Armville
“Armville" is a nonlinear side-scrolling jump and run game.
The position of Archie's right arm is directly translated from the position of the controller’s right stick.
He can use his arm to punch onto solid surfaces and gain repulsive force for rebound into opposite direction or to grab onto corners, which allows for interesting and smooth movements.
inVert
“inVert - evade and destroy” is a high score based, VR segway like survival action game.
The player is moving along the inner surface of a sphere and tries to reach appearing checkpoints while avoiding any contact with enemies.
The VR headset allows for 360° view while using the Wii Balance Board to evade enemies and maneuver to the next checkpoint.
Odd One Out
“Odd One Out - humans not allowed” is a multiplayer party game for four players and makes use of the Microsoft Kinect.
Each player gets a random character which is mimicking one's body motion.
The goal is to blend into the crowd of other players and non-playable characters while trying to identify the other players before they identify you.
Dominion
“Dominion” is a strategic multiplayer local battle arena for up to four players.
Each player is in charge of a little squad with customizable units of workers and fighters. Tasks can be assigned to those units, but they will also perform duties autonomously.
The goal is to get 3 of the collectibles and keep them for 10 seconds, which allows for exciting tug of war scenarios.